


“You’ve got to get out of here! Your dad is gone and my father’s men are looking for you! He’s left the Vault! I don’t know how, but he’s gone, and my father…he’s kind of gone crazy. Looks like all the walls are steel is this some sort of ship? Or did I wind up in Black Mesa maintenance tunnels again? “Tell me, have you ever wondered what it would be like to walk…in another man’s shoes? No? Then, have you ever watched the show, “Quantum Leap?” Very soon, you will…not have to.”

Never…theless, they wish for you to undergo a tesssssst.” “My…employers were dismayed by your recent acts of indepen…dence, but I have assured them that the problem with the vortigaunts was an…aberration. You may leave Vault 101 and once you've stepped through the door leading to Capitol Wasteland you'll also complete this quest.“Good morning, Doc…tor Freeman. If you agree to help either side you will receive a reward - a modified utility jumpsuit. It doesn't really matter which side you'll decide to help, because either the Overseer or Amata will banish you from Vault 101, even if you manage to find a positive solution. It's much easier to suggest Amata that she should stay put if you've managed to hack into Overseer's terminal and if you've read messages he received from the Enclave. Your choices are to convince Amata and her friends to stay inside Vault 101 (screen) or to oppose to Overseer's wish and leave the vault or sign treaties with nearby settlements. Amata can be found in the clinic, near your father's office. You're going to be stopped by Butch along the way, however you may ignore him entirely if you want to. Explore the northern area of the map and eventually you'll find a corridor leading to their outpost. In order to get to Amata and other rebels you would have to choose one of a few available passageways leading to Vault 101 - lower level.
Fallout 3 returning to vault 101 password#
Check his body and you'll find a password to a prison cell. Officer Wilkins will attack you in the server room and you must get rid of him (screen) before moving on. Use the stairs to get to the upper balcony. Once you're there, ignore other guard firing at a citizen and turn left. Find a door leading to Vault 101 - atrium. You don't have to ask the guard to guide you anywhere, because you're not far from your objectives and you should still remember the layout of the vault from the tutorial section of the game. You can also make a similar decision later on - after talking to the Overseer or Amata. Obviously I wouldn't recommend ignoring this quest, because you won't receive any bonuses for exiting the vault and leaving its inhabitants with their problems. You would then have to leave Vault 101 without anyone else knowing that you've visited this place. If you want to end this quest quickly, you can also ask the officer to keep your appearance a secret.

You'll find out that rebels are raising against the Overseer. You can ask him to guide you to certain areas of interest. You'll be stopped by an officer ( Armstrong or Gomez) in the next room. Kill a radroach and proceed to a door located in front of the entrance. Enter the vault and approach the control panel to open it. Choose Vault 101 from your personal map to fast travel to that location. It would be wise to comply to her request and to return to your place of birth as soon as possible. Click on it and listen to a transmission from Amata. You'll notice that Vault 101's emergency frequency (screen) has been added to the list. Open the Pip-Boy and choose radio from the menu. Once you've arrived you should notice that your Pip-Boy has caught an emergency transmission. Head over to the area where you've started the game (for example - to Megaton). Solution: The important thing for you to know about is that you'll only be allowed to participate in this assignment after leaving the Citadel (once you've completed Waters of life quest). Received from: automatically during exploration of Capitol Wasteland, but only if you're a few miles away from Vault 101
